Majin_Vegeta
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« on: February 11, 2009, 08:29:52 am » |
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It's me Majin_Vegeta here again. (After a very long absence mind you) Sorry for being away for so long, glad I am back and that my mind is full with a few new ideas. Theres ideas are what you ask? Well they are as the subject says, the "Anytime Grab System and the "Flip Over System"
Now to explain what I hope will be two new systems possibly to be supported.
Anytime Grab System
It's exactly as it sounds; Front, back, left side, right side, it doesn't matter Grab your opponent. If he's throwing a punch, grab it and pull him into a flurry of punches or kicks. (Depend ing on which attack buttons are being pressed) Or pull him into a ki blast (Non super or Ultimate, Grab + tapping ki blasts) Depending on the pressure applied the grab could be a crushing grab (Hold the Grab + Ki Charge) Tap and switch to rush attacks. (For a grab and smash a maximum up to 20-30 rush attacks, depending on power level) Even signature grabs could be used. (Press grab normally from facing positon.)
Flip Over System
Yet another evasion sytem to be added (possibly) with side stepping and teleportation and Sonic Sway. Yet again, it's as it sounds. Press the flip command and well, you'll flip over your opponent. (Placing hand on opponents head and flipping over, I've seen quite a few acrobatic fights where such technique are employed) Now what can be done from here you ask? Both these systems (Flip over and Anytime Grab) are what I'd call a free flow system, which means during them any attacks can be employed simutaniously. Whether it be striking, grabbing (Flip over to put in a back grab crush, move to restricting knee strikes) or Ki Blast (Non super or ultimate)
Walking Defence
Guard and cover ground at the same time. (To be used against ki blasts, Non super or ultimate) To employ, Guard + movement left or right (While grounded) Method, character uses cross guard technique and walks through ki blast while guarding. (Goku did it a few times in Broly: The Legendary Super Saiyan)
Anyways, that's all I have for now, hope you like the new ideas and that they are well recieved.
Keep up the good work, Best to all on the team!!
~ Majin_Vegeta ~
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Kamiccolo33
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« Reply #1 on: February 11, 2009, 09:15:02 am » |
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Wow man! I really like them. I especially like the idea of the Anytime Grab, which could be labelled the Instant Grab and the Flip Over System. Seeing how if you hit the 'O' button the instance an attack lands on you and you can dodge it (or teleport out of harms way for a second, perhaps if the Guard Combination was tapped the instant an attack like that comes in, you could not only block the attack but like you said, grab their leg or fist. You could then throw them using the directional buttons or deliver a close punch or kick or energy blast. Really great idea!!! The flip over system also sounds great. I would love to be able to flip over them and kick their backs etc. Perhaps if Up + X (Dash, sidestep button) was pressed the instant a low physical attack was about to hit, you could flip over them just like you said. You could then press any of the attack buttons to hit them by suprise and from behind. Love them. The Guard and Moving one could use some discussion though. But you really shocked me with these innovative, great additions! 
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DBZ Mick
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« Reply #2 on: February 11, 2009, 11:02:00 am » |
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Excellent ideas! I love them! 
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Buurcule
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« Reply #3 on: February 11, 2009, 11:58:56 am » |
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the walking defence one sounds great!
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Kamiccolo33
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« Reply #4 on: February 12, 2009, 12:43:42 am » |
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I think the grapple idea also could open up a new way of grappling. For instance, when you press the grapple buttons to grab the enemy, you do a generic grab where you can then throw them, take them down in a dive etc. (much like the anytime grab idea) But if you press another button as well you can do your special grab (eg. Goku's Dragonthrow etc etc).
Doing it this way can then open up the ability to just hold the enemy if you want, which will come in handy for 2v2 fights when you hold them so your ally can come and attack them easily.
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camarinox
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« Reply #5 on: February 12, 2009, 03:33:41 am » |
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AWESOME!!!! I love the ideas, dude. Nice work!!!
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Kamiccolo33
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« Reply #6 on: February 18, 2009, 12:15:56 am » |
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Hit Up + X the instant you are about to be hit to flip over your opponent. While over the opponent's head you can press any of the shape buttons to perform an action. [] = Strike the enemy in the back with clenched fists. /\ = Kick the enemy in the back of the head. O = Get ready for an incoming counter-hit. X = Land in a position equal to a backstep away from the enemy. R1 = Ki Blast the enemy in the back.
Pressing the Grapple combination of [] + X allows you to take hold of your opponent in a grapply action. From there you can use the Direction Buttons or the Left Analogue Stick to tap a direction in which to throw them, or create a circular motion on either of the two input choices to begin spinning them around, in which more momentum can be gained, when the circular motion is stopped on the Directional Buttons or Left Analogue Stick, the direction which was ended at will cause the enemy to be thrown in that direction. The R2 button plus the use of the SIXAXIS Up or Down can be used in conjunction with this to add vertical axis to the throw.
While the enemy is held, you can also use the shape buttons to your advantage, delivering a punch, kick or Ki Blast, as well as being able to press X to start flying with your opponent in your grasp, and with the use of directional input, you can slam them into objects like walls, buildings, cliffs, rocks or the ground itself.
This now raises the question. How should you use your character-specific grapples?
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DBZ Mick
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« Reply #7 on: February 18, 2009, 10:33:20 am » |
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It all depends on what the grapple does. Is it a throw? Is it something else ie.
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Kamiccolo33
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« Reply #8 on: February 18, 2009, 12:40:00 pm » |
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It all depends on what the grapple does. Is it a throw? Is it something else ie.
Grapple combo activates the normal grab, but the character-specific grapples that we've seen in all previous DBZ games would have to be activated a different way, and perhaps treated like a Special Combo in that it takes Fatigue.
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DBZ Mick
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« Reply #9 on: February 19, 2009, 03:48:29 am » |
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Oh, I see...
Hm...
Maybe you tap X twice for the unique throw.
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« Last Edit: February 19, 2009, 03:50:51 am by DBZ Mick »
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benboy97
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« Reply #10 on: February 19, 2009, 12:22:06 pm » |
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Hit Up + X the instant you are about to be hit to flip over your opponent. While over the opponent's head you can press any of the shape buttons to perform an action. [] = Strike the enemy in the back with clenched fists. /\ = Kick the enemy in the back of the head. O = Get ready for an incoming counter-hit. X = Land in a position equal to a backstep away from the enemy. R1 = Ki Blast the enemy in the back.
Pressing the Grapple combination of [] + X allows you to take hold of your opponent in a grapply action. From there you can use the Direction Buttons or the Left Analogue Stick to tap a direction in which to throw them, or create a circular motion on either of the two input choices to begin spinning them around, in which more momentum can be gained, when the circular motion is stopped on the Directional Buttons or Left Analogue Stick, the direction which was ended at will cause the enemy to be thrown in that direction. The R2 button plus the use of the SIXAXIS Up or Down can be used in conjunction with this to add vertical axis to the throw.
While the enemy is held, you can also use the shape buttons to your advantage, delivering a punch, kick or Ki Blast, as well as being able to press X to start flying with your opponent in your grasp, and with the use of directional input, you can slam them into objects like walls, buildings, cliffs, rocks or the ground itself.
This now raises the question. How should you use your character-specific grapples?
Interesting system. And yes I'm finally back!
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Kamiccolo33
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« Reply #11 on: February 24, 2009, 08:50:54 am » |
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Hmm, perhaps in the same fashion as activating special combos. When you grab somebody you press R1 and it activates the Special Grapple? Which would mean you can't ki blast them when you grab them, but really, who ki blasted the enemy when they grappled somebody?
And I think the name "Counter Grapple" could be used for when you grapple an enemy while they're attacking like explained in Majin Vegeta's explanation.
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Majin_Vegeta
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« Reply #12 on: March 04, 2009, 08:34:15 pm » |
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Majin_Vegeta here, I would just like to say that I appreciate all your guys support and enthusiasm. And to Kamicolo, thanks for the system outlines and for putting more into it. (Likes the button icons) I like the visual ideas that are coming up here, I can see myself looking through a pretty beefly instruction manual, and I am enjoying that thoughtful prospect.  Anyways, I'm off to try and see if I can come up with anymore systems and ideas to add to this authentic DBZ experince. Keep up the good work and the positive attitude and dedication. ~ Majin_Vegeta ~
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Kamiccolo33
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« Reply #13 on: March 05, 2009, 07:40:12 am » |
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Majin_Vegeta here, I would just like to say that I appreciate all your guys support and enthusiasm. And to Kamicolo, thanks for the system outlines and for putting more into it. (Likes the button icons) I like the visual ideas that are coming up here, I can see myself looking through a pretty beefly instruction manual, and I am enjoying that thoughtful prospect.  Anyways, I'm off to try and see if I can come up with anymore systems and ideas to add to this authentic DBZ experince. Keep up the good work and the positive attitude and dedication. ~ Majin_Vegeta ~ No worries. Your idea was fantastic, what more can I say? If you disappear and bring us another great idea like that, I'm not worried. 
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Kamiccolo33
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« Reply #14 on: November 21, 2009, 02:06:37 am » |
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I think we should look more into this system, I think it's a great idea that could ad a lot more diversity to physical combat which is something still lacking in the most recent games. It sometimes isn't all about finishing moves. Physical combat with this system involved could make things a lot more trickier than just getting in a punch and then the enemy not being able to attack back until your combo is over.
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