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Dragonball Z: Budokai Tenkaichi


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Kamiccolo33
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« on: November 13, 2008, 02:56:21 am »

   Dragonball Z: Budokai Tenkaichi

Platform: Playstation 2
Release Date: 2005
Developer: Spike
Publisher: Atari (US), Bandai (JP)

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Member Reviews


   Kamiccolo33

While this game was a starting point it had an overall empty feeling to it in many areas. The sound and musical score was a total collection of recycled material from the Budokai series, and the story, while lengthy and sometimes challenging, provided nothing more than one on one discussions before a fight in sometimes totally irrelevant fighting locations. Character's abilities were uninspiring and generic, as almost every character seemed to be slapped with an Energy Volley and a Power Beam without any consideration taken to the range of unique abilities they do actually possess in the anime and manga. It is, however, like I said, a starting point which is later improved on with the titles to follow.

        Buurcule

It was a surprise to me when I saw this on the shelves and was interested in seeing what is was like. To sum it up I would say "Meh". It was a very big change from the Budokai series and was difficult to learn all of the controls to start off. The good things about this game where; the amount of characters was great and I finally got to see an Oozaru in battle! I loved the story mode, the way it waqs set out was great; choose your saga, chose your fight, and then there were also side fights if you scroll up and down which was cool. I liked the destructible environments, smashing opponents into buildings was great, oh I loved the menus as well! Now the bad things of it. The story cutscenes where horrible. The characters where like breathing statues; hardly any movement whatsoever! They had no expression! The fighting was bad, it was basically you attack, opponent blocks, they attack. All the characters fought the same, they had no unique combos whatsoever. The finishing attacks sucked dragonballs. For some broken reason important characters ended up with generic attacks like full power energy volley etc. When you fired a beam at your enemy it would do some weird ball of light which looked lame and got very annoying. There where glitches here and there. For example if you are an Oozaru and use super explosive wave in the middle of the Cell arena the game freezes. Overall it gave you a more DBZ feel to a DBZ game as opposed to the 2D style Budokai games. Out of 10 I gave it 4 1/2 stars.

    DBZ Mick

I'd give the original Tenkaichi a 7/10. It breathed life back into Dragon Ball games which I was hoping for at the time and tried a more 'Dragon Ball' approach rather than a deep fighter. It was the first game that I've played that actually felt like Dragon Ball in a sense. It still has the best presentation and overall best graphics of the Tenkaichi series I feel. Only negative things for me were the game was overly repetitive and fairly slow-paced, the visuals for the energy blasts aren't overally impressive either but they are satisfactory. I've noticed it takes usually 2 sequels for the game developers to make a great and more complete package. This is the case for the Tenkaichi games, Budokai games and partially for the Legacy of Goku games.

    Camarinox

I always say, that Tenkaichi games, are the real DBZ fighting games, the only thing about them that i sort off dint like, its that the split view mode of multiplayer makes the game less entertaining, you cant enjoy the fights as good as in single player mode, another thing that in my opinion makes the game a little less entertaining its that there are some characters that feel just like clones of other ones, same moves with just a different name. The visuals are very good for its time. So overall I give the game a 6/10 rating.
« Last Edit: December 22, 2008, 02:47:41 am by Kamiccolo33 » Share Report Spam   Logged

benboy97
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« Reply #1 on: November 15, 2008, 11:22:56 pm »

 Grin Yeah. Compared to BT3 it's just a piece of c***.
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